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(+2)

is this how you remove UV edge artifacts when you lower the resolution of textures for Ultrakill?

(+1)

No. ULTRAKILL assets are made with carefully laid out UVs, at ingame resolution using my Pixel8r plugin. I don't lower the resolution after the fact. I have used 3D Blur as part of my workflow on a couple UK assets though.

ok cool thank you

if i may ask, how do you have to lay out UVs in order to get the proper effect?

(+1)

I have a checker texture where each pixel is a different color, preview it on the model, and make sure my UV seams line up the pixels in a way that will prevent or minimize any seams when I go to paint.

tyvm