I have to say, Scott, you have outdone yourself this time. The adventure outline system you've come up with is absolutely inspired. This game slaps. Cannot wait to try it out.
ScarecrowKing
Recent community posts
Just ran my first combat. Questions!
1. What is the difference between a range of A and a range of 1?
2. Is diagonal adjacent?
My three characters encountered 2 Skeletons and a Skeleton Archer in a Warband Camp. Additionally, rats were swarming the place, biting our legs. My Leader got a Move and an Attack result for his dice, and was able to get adjacent to all 3, since we didn't see them until they were right next to us. With his 2H axe he quickly dispatched all 3 enemies, but not before they got a few scratches in.
I beat the entire enemy force in 1 hit, if Cleave is able to be used on adjacent enemies. While fun, that seems like a bit much. I really, really dig this game. PLEASE continue to work on it.
Also, any ideas for PnP terrain that would work for Wyrd? I'm thinking flat only, for space.
Also...
1. The SRD shows the Golem with M4", while the pdf says M6".
2. We have Blood Priest, High Priest, Pistol Priest, and... Runepriest. This bugs me so much. Not a flaw, just throwing that out there.
3. In the basic pdf, they are called Special Rules, while in the pic of US they are called Special Features.
4. Once again, how much is it to add Unliving to a model? I need Undead Champions in my games lol.
5. Does Seer affect the model with it, or just nearby models?
I saw this model on Etsy, and ended up writing out a new Warcult.
The Clockwork Cabal: Religious zealots are not the only ones that desire the power promised by the Relics falling to Earth. Arl Bester, a clock maker and inventor, quickly seized upon the Relics as a potential power source for his creations. As time has passed, Bester is now more metal than meat. His Golems march the streets of his hometown of Bechnal, keeping order by any brutal means necessary, while Cabal members toil away in laboratory and workshop, grafting metal parts onto human flesh, and vice-versa.
I'm about to print these up. This looks super fun. Would having 12 'Rolls' slots, instead of 10, and choosing where to put two of each number work? That way you have each number twice, and you don't have to ask anyone for random numbers.
Blank Character and Dungeon cards would also be great! I'm hoping this gets some development, it is an amazing idea, especially having defeated characters become loot!
It's a fun little game. I played a solo campaign last night, and enjoyed it. There are some translation issues, but those are tiny and don't affect gameplay. One question about Skirmishes. What is the sequence? Do all players take an Action, then all enemies? Or do enemies only 'attack' on a failed roll from the players? When do they get an action?
I really like how you can customize The Edge. Any thoughts on something like different ammo for The Penetrator?
It's a beautiful looking game. You did a really great job on the layout. Any chance of a version laid out to be printed booklet-style?