Bugs
“Pass On” probably shouldn’t be an option mid-game, as trying to continue a game you left after “Passing On” puts the game in a state where you can’t do anything.
changes to the settings for rhythm indicator visibility go back to default after you die and try again.
An item with the following ability doesn’t have a name: “100% speed and +12 damage to every 6th dash. +1 enemy per wave.”
My 2 real criticisms:
I think the “Hop, Skip, and Jump” sections should be more platform-oriented as opposed to making players only have to jump across 1 or 2 gaps. I’d have suggested that maybe some gaps could also be bigger in these sections to make players have to do midair dashes to successfully clear them, but Gravitation is a thing, so I doubt that’d be possible...
The shelled enemies that are introduced as enemies you need to jump on to beat should be knocked over by jumping on them as opposed to dashing into them, if the goal was to make them weak to jumping attacks.
Aside from that, amazing game. Thanks to this I can finally add a rhythm game to my collection.