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The Labyrinth Caught Between Stars is interesting and a good system agnostic one shot. There are missions that players are to accomplish and then a labyrinth is built using cards for that. The elements of building the labyrinth out of cards allows for unique gameplay and replayability, and the repeats of the rooms and elements really allow the players to feel lost in this maze. 
I do appreciate the Pathfinder, DnD, and Cards help written into the game, and the table at the end to keep track of CR and stat references.

I was confused by the organization, it took a moment to realize the missions were missions players had in the labyrinth and not before the labyrinth.

(+1)

Great note!
Yeah, you don't need to do each mission, but they are different missions a player could do, and change how the dungeon is played, depending on things. I am still 'figuring' out the best way to lay it all out, but will consider making that concept more clear!
Again, thank you so much for taking time looking it over!