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That's one really feature-creeped. I need to play it thoroughly, but the scope is impressive. 

I had the same 8x8 cursor problem, try to play your game on DMG, it is near impossible. 

You are pushing the engine to the limit, that's always good. Would be great to have a cartridge with all the text dumps as an actual grimoire (also a copy protection!), the text is really dumpy even for that old-school type and an avid reader like me. I definitely WILL be inspired by your work for my very old idea for Spectrum or Pico, as GBC is too low res and AB does not have enough buttons for the flow, sadly

I appreciate the feedback! Thanks for the heads up on how the game looks on a DMG, I have to test on hardware to see what you mean.

That's a cool idea having the books printed with the cartridge. I was inspired by old 80s/90s point-and-click adventure games, so having some printed lore to use with the game fits right in!

I am flattered my game inspired you! I look forward to playing what you develop. :)

You also should do some tests with color mode, which way is better for the game feel. For example, you could tone sunrise in pink and sunset in orange, all that first-year art school tricks with the palette.

I would like to elaborate 8x8 thing, I use the 16x16 cursor now, and it is not helping sprite-count-wise, but I had the least frustration with triangle-ish 16x16 cursor. Not sure if hovering works this way, but you also could change the form of the cursor context-wise