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ElectroParlor Games

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A member registered May 11, 2023 · View creator page →

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I appreciate the feedback! Thanks for the heads up on how the game looks on a DMG, I have to test on hardware to see what you mean.

That's a cool idea having the books printed with the cartridge. I was inspired by old 80s/90s point-and-click adventure games, so having some printed lore to use with the game fits right in!

I am flattered my game inspired you! I look forward to playing what you develop. :)

Thank you! Apologies for the text heavy game, I appreciate you taking the time to try it out!

Thank you!

Thank you for the play and feedback! On the design, it was a constant back and forth for me trying to balance fun, depth, and do-ability in 7 days. With the seasonal spells, my aim was to keep the game fresh as you played by adding variety and some more of a puzzle to each season, but I can see how that ended up overloading the mechanic. Good point on the number of homes at the start too. Early on I did have an idea to increase the number of visit-able townsfolk (as well as the number of houses on the map) as the town grows, but didn't have time to implement for the Jam. By starting with fewer homes to visit and increasing them over time, I think that could help reduce beginner fatigue while also making it more rewarding when the town grows. Overall I think I need to reconsider and re-balance the mechanics so that the variety comes through in different and less overwhelming ways.

Very fun entry! Snappy writing and unique story/setting. My only suggestion is a foot meter like NES Die Hard ;)

Cool design on the main character! Reminded me of the Iron Giant. Fun little game, nice work!

Thanks!  Agreed, especially outside the civil war and old west.

Sure!  Music was made during the jam by my brother in GBStudio.

For the map, I recolored this tileset from OpenGameArt https://opengameart.org/content/basic-hex-tile-set-plus-16x16 and used it to make what you see.

Icons and other UI elements were also recolored CC0 OpenGameArt assets from a number of pages. For example, used these for some of the item and UI icons: 

https://opengameart.org/content/16x16-food 

https://opengameart.org/content/100-smiley-faces

The other graphics (townsfolk portraits, potion bench. beach, forest, graveyard, house screens) are cropped, scaled, and color adjusted public domain photos and portrait paintings from wikicommons.

All the writing and scripting was done by myself.

Thank you for the feedback and kind words. I am glad the depth came through!  Agreed on the need for more to help the player along. Yours and others' feedback already has me thinking of ways to improve this for this title. :) 

Thank you for the feedback and I am glad you enjoyed the mechanics! That's a fair point regarding graphics and UI, I have to revisit that. I wonder if adding more flavor to the magic that would reduce the text and introduce more symbols (eg, runes) for variety and to make that all be more distinct between spells/seasons/etc. I think a HUD would be a good improvement and a seasonal HUD is a great idea!

Agreed, an in-game tutorial would be helpful. In original design plans, I wanted to include a way to "call to your mom" as a tip mechanic, but that ended up getting scratched due to lack of time, but that could help as well. Thanks again for the feedback and thoughts!

Thanks!

Appreciate the feedback! I was worried it may have ended up a bit more cryptic than I would have liked. I plan to add a better overall primer in the itch.io page description to help players get going.

This scared my wife lol 10/10 for that at least

What a week! Very excited to try all the submissions! 

This was my first GB jam, so I wasn't confident with an HTML build in addition to  the .gb file, so I played it safe and only went with .gb. Now I see most people have an HTML version too! 

Would it be OK to upload an HTML version of the .gb file past the deadline?

If not, apologies to everyone for the inconvenient format!