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A very interesting game! Unfortunately I encountered a lot of bugs that haven't been discussed in any of the previous comments and much of my play time was spent wrestling with those.

Is there a known issue where audio will refuse to play regardless of settings? I can't get any sound or music for some reason. I did see some kind of funky Avast prompt the first time it loaded (aside from the regular Windows Defender prompt which I am used to) and wasn't sure if that was related, but closing and re-launching didn't help.

On the topic of how the game launches, it was weird that it opened in full-screen initially but I couldn't see the mouse cursor anywhere on-screen, even though Windows had complete focus on the game client and wouldn't let me click into background processes. I suspect it could be a game engine limitation but I think it would be better to have a windowed mode option.

I ran into one issue where a tutorial dialog tried to run exactly when I clicked something in the home area, so I was stuck in a menu with no way to advance the dialog (left / right click did nothing). Eventually I hit Escape and it took me out of the menu, allowing the dialog to run.

I ran into a problem with an Encounter in which the Bookshelf wouldn't seem to do anything regardless of which skill/outcome I selected. There was a Taunt prompt I believe, which flew by pretty quickly and didn't really help me get past it. I had to exit the area which ended that run, unfortunately.

I'm not sure I like that when only one enemy remains, offensive skills are a single click with no need to use the cursor. I get that it's faster, but it's not consistent and takes some getting used to. it also doesn't mention this in the tutorial unless I missed something.

It seems like you can start with 3 party members, but some of the other creatures are actually unlockable if you go into one of the Upgrade menus, then upon returning to the hiring area you can recruit up to 4. This was super confusing and I don't know if this is how it was intended to work.

I loved the art style. Animations felt punchy even with no sound. Fantastic, amazing sprite work.

It seemed like enemies ramped up in power way faster than players. Are we supposed to clear all 3 areas in a horizontal row before moving to the next row? I think the world navigation could use a bit more explanation or visual cues to have at least some idea what we're doing.

The ideas behind the upgrades, skill customization, etc. all seem very cool but I didn't get far enough to experience much of it due to the various UI and technical issues. There's a ton of potential here and I do plan to retry in the future. I hope this feedback is helpful!

(4 edits)

Hello mooglerampage!👋

Thank you so much for playing! 

I'm sorry to hear you encountered issues while playing.

I'll attempt to address each of your concerns below:

"Is there a known issue where audio will refuse to play regardless of settings? I can't get any sound or music for some reason. I did see some kind of funky Avast prompt the first time it loaded (aside from the regular Windows Defender prompt which I am used to) and wasn't sure if that was related, but closing and re-launching didn't help."

This is the first time I've heard of this issue. I'd recommend check the debug console (F12 on Windows) to look for any errors.

"On the topic of how the game launches, it was weird that it opened in full-screen initially but I couldn't see the mouse cursor anywhere on-screen, even though Windows had complete focus on the game client and wouldn't let me click into background processes. I suspect it could be a game engine limitation but I think it would be better to have a windowed mode option."


This is also the first time I've heard of this issue. I'll look into providing a windowed mode option.


"I ran into one issue where a tutorial dialog tried to run exactly when I clicked something in the home area, so I was stuck in a menu with no way to advance the dialog (left / right click did nothing). Eventually I hit Escape and it took me out of the menu, allowing the dialog to run."

If you could provide a bit more detail for this one it'd be very helpful (details of the menu), for example:

Was the tutorial about using an interface, or were you in the visible home area with no dim screen?

Do you happen to recall what the dialogue was saying?

"I ran into a problem with an Encounter in which the Bookshelf wouldn't seem to do anything regardless of which skill/outcome I selected. There was a Taunt prompt I believe, which flew by pretty quickly and didn't really help me get past it. I had to exit the area which ended that run, unfortunately."

This likely means you were attempting to target the encounter on itself.

Encounters are about choosing what skill to apply to your own party.

The tutorial mentions this, but perhaps I can be more obvious, or add reminders.

The Encounter should also have a green cursor when you select a skill for it, indicating that you need to select one of your allies, rather than an enemy, but I'll double check to make sure that's the case.

"I'm not sure I like that when only one enemy remains, offensive skills are a single click with no need to use the cursor. I get that it's faster, but it's not consistent and takes some getting used to. it also doesn't mention this in the tutorial unless I missed something."

Ahh yes, this is a good point, I debated with this one for a while.

This is one of those cases where it's difficult to showcase just how convenient this is until you have to do without it, because there simply is no other target to select for in that case, so it's really just more hand movement for the same result.

You are correct though there is no tutorial for this. I've received some feedback to go a bit lighter on packing in tutorials back to back, so I've been weighing what to say and not say, and this one felt intuitive enough that player's would get the hang of it over time.

Perhaps I can try to squeeze in some dialogue mentioning this though.

Thanks for pointing this out.


"It seems like you can start with 3 party members, but some of the other creatures are actually unlockable if you go into one of the Upgrade menus, then upon returning to the hiring area you can recruit up to 4. This was super confusing and I don't know if this is how it was intended to work."

Each slot has a chance to summon a soul, the first 3 are guaranteed (it mentions this in the soul creator's upgrades). The soul creator resummons when you return from the Outerworld, allowing you to select a diversified team, each time. 

The amount of slots available can be upgraded over time.

The upgrade menu showcases all characters that are unlockable, once you unlock a character it is available to be created by the soul creator.

The Upgrade menu mentions this when you unlock a character, and the unlock icon on the character unlock progression screen (pops up on the end of battle) mentions this as well.


"I loved the art style. Animations felt punchy even with no sound. Fantastic, amazing sprite work."

Thank you so much, mooglerampage. ❤️

"It seemed like enemies ramped up in power way faster than players. Are we supposed to clear all 3 areas in a horizontal row before moving to the next row? I think the world navigation could use a bit more explanation or visual cues to have at least some idea what we're doing."

The first row is highlighted while all other rows are dimmed.

If you hover over any option those that are interactable will brighten even further (this only happens with the first row)

This is a further indication that the first row is the only set of options for you to choose from.

After passing that row they fade out and the next row is available (1 choice per row).

If you have any ideas for extra visual cues please let me know.


"The ideas behind the upgrades, skill customization, etc. all seem very cool but I didn't get far enough to experience much of it due to the various UI and technical issues. There's a ton of potential here and I do plan to retry in the future. I hope this feedback is helpful!"

I really am sorry to hear that you didn't get to experience the full breath of the game, I'd like to work with you to solve each of these problems so you can enjoy the game more.

Your case is a bit unusual, as I usual don't get this many bugs at once, so if possible, I'd like to know more about your PC setup, and factors related to it. Do you happen to have discord?

(+1)

Appreciate the quick reply! I realized halfway through typing up my thoughts that I wish I had taken screen shots or recorded a video in order to be able to provide some more/better details.

I'll try to elaborate and clarify on everything I can.

"This is the first time I've heard of this issue. Did you try modifying the audio settings at all?" Yes, I adjusted every volume slider, set my laptop at max volume, and checked to ensure Windows volume mixer didn't mysteriously mute the game client, as it sometimes does for reasons unknown. (this last step was made more difficult by the full-screen issue, which was honestly the main reason I noticed it)

"If you could provide a bit more detail for this one it'd be very helpful (details of the menu), for example: 
Was the tutorial about using an interface, or were you in the visible home area with no dim screen? 
Do you happen to recall what the dialogue was saying?" 
I don't recall which tutorial it was, but I am fairly sure it was either the first or second tutorial you can trigger upon landing in the main sanctuary area. Pretty sure it was a dimmed out screen.

"I ran into a problem with an Encounter in which the Bookshelf wouldn't seem to do anything regardless of which skill/outcome I selected. There was a Taunt prompt I believe, which flew by pretty quickly and didn't really help me get past it. I had to exit the area which ended that run, unfortunately." OK, I am 75% sure it was a red cursor and will be completely embarrassed if I mis-remembered. I did take into consideration the green/red cursor instructions from previous battles and thought it odd that the Encounter wanted me to target the bookshelf. The Skill tooltip said something about +1 / -1 CD for all skills so I may have thought it was a party wide effect.

"Each slot has a chance to summon a soul, the first 3 are guaranteed (it mentions this in the soul creator's upgrades)." Oh! I skimmed the upgrades menus, but didn't see this explanation. I wonder if there's any indication you could have on the recruit screen itself that the empty slot was due to random chance. All the other RNG stuff is pretty transparent in how it works, but just a thought.

"The first row is highlighted while all other rows are dimmed. If you hover over any option those that are interactable will brighten even further (this only happens with the first row)" Right, so for clarity I figured that my only choice was the highlighted row, but it wasn't clear if I was able to only select one level from that row or not. E.G. my intention was to "farm" the low level stuff if that makes sense. But I suspect the direction of the game is to continue progressing into harder areas, die, and respawn your party with whatever upgrades etc. you accrued, rather than any sort of grinding loop.

I am on Discord! mooglerampage#6446 (at least until the user name / handle changes reach me) or if it's easier to chat in the Feedback Quest server that works too.

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By the way:

Which version of the game were your playing?

Were you using a Sanbox/Virtual Machine?

0.77, not on a VM or sandbox

Also: when I booted it up to check the version #, the audio worked!! Now I am extra confused! :D

(+1)

Ahh okay, so that's an old version.

The current version should be 0.0.0.80.

In this version:

The encounter cursor should be green.

The provoke (taunt) icon should not show when clicking an invalid target (green cursor on enemy and vice versa).

_______

The audio resolving itself is still a mystery to me because it's the first time I've been notified of such an issue.

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Did the cursor issue still occur?

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I'm currently adding a slight touch delay when a dialogue starts to hopefully avoid the issue you experienced.