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MY GOSH! this is clever game design!

Thank you so much! It was fun just playing with the work-in progress, seeing the water effect animate just the way I wanted it to.

For example, I wanted a particle effect for the objects as they move though the water, but built-in particle emitters are 2d only and didn't display properly when the layer was in 2d and 3d mode. So I used a cannonball model I colored white in Blender, and used the Advanced Projectile extension to automatically delete them cleanly after they animated for a bit.

Then I found out you can't tween opacity for 3d objects (or at least I couldn't find a way to do it), so the water particles would just disappear and it looked weird. You can tween scale though, so they shrink as they move which looks much better.

Finally, I wanted the particles to look more like a water disruption, trailing on either side of the object. This was done by adding collision with the object and the particles, so they naturally get pushed outside the bounding box.

It was work, but it was fun work :)