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(+1)

like the squash and stretch and general meatiness of the animations

i feel like the ui and inventory need a good bit of work, though for a jam game its fine enough

i also feel like pressing e on things to grab them is a bit cumbersome when you use a and d to move- clicking on it would feel better imo, but again, inventory systems and clicking & dragging stuff is hard

on another note however, i absolutely love the idea!

i might just be a bit of an alchemy fanboy, but i love the whole "combine things to make potions that do x" thing. theres a lot of potential for puzzles and a lot of room for potential player agency (ie, someone uses a double jump potion here, where someone else uses a dash potion and a create block)

i would've liked to see more combinations and ingredients, but i can see that being a lot of work.

overall really cool game!