like the squash and stretch and general meatiness of the animations
i feel like the ui and inventory need a good bit of work, though for a jam game its fine enough
i also feel like pressing e on things to grab them is a bit cumbersome when you use a and d to move- clicking on it would feel better imo, but again, inventory systems and clicking & dragging stuff is hard
on another note however, i absolutely love the idea!
i might just be a bit of an alchemy fanboy, but i love the whole "combine things to make potions that do x" thing. theres a lot of potential for puzzles and a lot of room for potential player agency (ie, someone uses a double jump potion here, where someone else uses a dash potion and a create block)
i would've liked to see more combinations and ingredients, but i can see that being a lot of work.
overall really cool game!