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so first i will allow myself to be a little bit harser on this game since it seem that it was made in a team. first the good, the use of color base bullet for the combat is good and well thought. the dass fonction is good but could have been indicated. the game world is well done, whoever was in charge of making the level need an applause. now onto the bad stuff, First the color combat gameplay is good BUT when there is only one type of enemy left and you have to run around like a headless chicken, waiting for the right ammo to spawn is rather frustrating, like realy it takes the "fast"gameplay (wich i like) out off the gameplay. finally the enemy really seem to love hugging the props.