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A jam submission

ZOMBOCALYPSEView game page

Submitted by simonduck, Mitchell_1510, muchi10, ChaoticV (@ChaoticV777), Ianpauwcomposer — 1 hour, 36 minutes before the deadline
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ZOMBOCALYPSE's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#23.3003.300
Presentation#24.0004.000
Theme#44.0004.000
Engagement#43.0003.000

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Host

Impressive amount of work on the graphical front. The 3d models looked great especially for a week long jam. It took me a minute to realize you needed to match the ammo with the zombie color. I kept shooting thinking I was doing damage. It would be nice to have some feedback when the ammo is ineffective. I also got into situations when the ammo color I needed didn't spawn and had to collect ammo and move around the map until it did. 

The first time I played a zombie pushed me out of bounds and I fell off the map. It also seems like they only do damage when they first collide with you. Enemies also get stuck on the objects on the map making it not very challenging. Despite all the issues, it was an impressive amount of work for a week and good basis for a wave based shooter. Fit the theme well too. Great work!

Submitted

The game's pretty fun, and looks really cool. It really sells the apocalypse theme well, and I like the top-down shooter gameplay. The art and sound are both fantastically implemented as well, as they really help enhance the player experience.

Two small critiques I want to address are regarding the spawn system and the kill system. The zombies generally spawn in a suitable place, but there are times where they'd spawn on top of me, especially if I was moving around while waiting for them to spawn. As for the kill system, I see what you were going for, but I spent a little bit too long dodging zombies while waiting for the right color to spawn. I did encounter the rainbow ammo, but I assume that ammo type is rare. 


Overall, the game is a well-rounded package that's well put together. The team did a great job!

Submitted

Oh man, this game makes me remember those times when I play the Call of Duty Zombies arcade mode (Dead Ops Arcade). This game has potential to moving on, something like Dead Ops Arcade and better.

The gameplay, you got it. But you can buff the amount of zombies, spawn bullets when there are zombies of that color. An alternative to kill zombies when you don't have bullets, power-ups, etc...

Good Job for all the team!.

Submitted

Visuals and audio are excellent. Gameplay is great, the coloured bullets for zombies is a neat idea. Idea for the future: perhaps the different coloured zombies could have different behaviours (faster/slower, more/less health, can jump etc.)

Submitted(+1)

Hey! I made a video of this jam where I gave feedback to the games including yours! Hope it helps! :D

I would really appreciate it if you guys gave a rating on my game too!

Submitted

so first i will allow myself to be a little bit harser on this game since it seem that it was made in a team. first the good, the use of color base bullet for the combat is good and well thought. the dass fonction is good but could have been indicated. the game world is well done, whoever was in charge of making the level need an applause. now onto the bad stuff, First the color combat gameplay is good BUT when there is only one type of enemy left and you have to run around like a headless chicken, waiting for the right ammo to spawn is rather frustrating, like realy it takes the "fast"gameplay (wich i like) out off the gameplay. finally the enemy really seem to love hugging the props.