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Thanks for the comment! It's funny actually, both of the issues you mentioned were solved in my initial plan for the world design. There was originally a breakable wall between you and the enemy that could only be broken with the sword, and there was also gonna be a well system that would allow you to recharge water to max (kind of like a bench if you've played Hollow Knight). Thanks for your kind words by the way! If you had fun even with this crappy demo, that might mean there's something here worth looking into.