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(+1)

So, here's my two cents.

The first blade seed should be found before you have the chance of finding the first enemy, as it being in the same level, can cause the very frustrating experience of not being able to defend against a very aggressive enemy.

I really like the idea of the water system, but I missed a water source to be able to recharge, as I found myself without water and faced with a possible jump that, even tho on a replay didn't lead to nothing, left me with the feeling that I had missplayed. 

And well, thats that. There is a really good idea here, and I really enjoyed what I could do. If you wanted to upscale this idea, you have a fun concept and really fun mechanics.

(+1)

Thanks for the comment! It's funny actually, both of the issues you mentioned were solved in my initial plan for the world design. There was originally a breakable wall between you and the enemy that could only be broken with the sword, and there was also gonna be a well system that would allow you to recharge water to max (kind of like a bench if you've played Hollow Knight). Thanks for your kind words by the way! If you had fun even with this crappy demo, that might mean there's something here worth looking into.