Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(4 edits) (+2)

Hey, congratulations to everybody who participated! :) Extra congratulations to anybody doing their first ever game jam!!

Oh gosh. How was the jam, for me? Fun, but so stressful, trying to fix all my plethora of bugs!

Our team discussed ideas early on, but I never quite got totally 100% sure of the specifics of exactly how the gameplay would work, and so I tried coding a bunch of ideas that seemed like they would make sense together for fun gameplay.

However, I kept running into bugs. Eventually, I had a bunch of features not quite working perfectly, and had to do a lot of downscoping of features on the final day.

Thankfully, I had been anticipating this possibility, and trying to keep each feature programmed (relatively) separately from the others, so I could hopefully disable them without breaking the game (too much).

And, I had been compiling a list of last-minute changes to make if it turned out I wouldn't be able to get the game into quite what I wanted. In the last few hours, I ended up having to turn the game into more of a sandbox experience, than a game with objectives.


Here's what we submitted: https://kooky.itch.io/beaker-beasties (plays in web browser)

(I listed instructions, controls and known bugs in the game description. Let me know what you like and don't like!)

Quick description: It's a sandbox-y simulation of 9 species of tiny creatures that you can interact with by looking into a microscope in your science lab. They can run around, chase each other, eat each other, you can feed them and watch them grow, and lure them around or scare them with your mouse cursor. Oh, and just right-click a bug to follow it around.

Very excited to try out other people's entries! Congratulations again, everyone!