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(+1)

This game rules! great artwork. The movement and combat have a lot of unique aspects that you are doing an impressive job implementing. You also have good UI, tutorials and overall polish to the game at this stage.

I can definitely see the vision, but I think there are certain aspects of the movement controls that I don't gel with. Control feels pretty non existent, I feel as though I just aim downward to keep my hover and spam the jump button to wall jump my way up the level and parry everything that comes near me. Because the gun is also your jet pack, you have to choose between movement and fighting. its not bad to make that sort of kinesthetic dilemma part of the game's design, but it does make it difficult to balance while allowing the player to retain a sense of control and ability to influence their character on screen

mostly, as a player i just felt like I was along for the ride, rather than driving, if that makes sense.

but it could also be that i'm just bad at it lmao

Thanks! You are right on the money in all your judgement and it sounds like you got good at the game. Only like 2-3 people reached that stage and were able to see through the lack of depth and control.

I'm working on improving the controls, so shooting will get some love too.

Out of curiosity what was your score? Parrying everything is one thing (not many people reach even that skill), but making it all connect is something that makes me wonder if I should put more emphasis on it.