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(+2)

Very good stuff. Epic art style =D. The concept is neat and the game is fun. There are a couple of things that I think would make it even more fun and easier to get into:


- Feedback on hitting enemies: Most players don't read the (How to Play) or the enemies' catalog especially in game jams and don't realize why enemies won't die/get hit. There should be feedback so the player knows that "The enemy has been hit, but it won't die because you are using the wrong mix of elements" like some kind of visual cue or something.

- Keyboard shortcuts: With the small battle area, dragging elements with the mouse to fuse them before the enemy gets you is quite a challenge when more than one enemy is approaching from different directions. I think using keyboard keys to quickly select elements/soup and apply it immediately to the weapon would be very helpful. Or even make the keys select the element and then the player can click either on the weapon or the podium.

There is probably more stuff that could improve the game but those are what came to mind and thought I would share them for what it's worth.

Cool game and concept overall. Well done. and good job to the team leader for managing 8 people on this project!


(+1)

thank you, as many people have said this, we will be revising both the enemies and the element dragging.