This is really cool conceptually. I can see this going somewhere great. The aesthetic is wonderful, and the gameplay is promising. Down the line, if you do keep developing this -- which you should -- I might start the game with a really easy level that explains the mechanics a bit more simply. As it is, I feel like I'm jumping into the deep end of the pool to learn how to swim. But wow, nice work!
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thank you! But yes you are totally correct, we had thought about having a small mock battle with George the flower where he would explain what’s going on and yeah, but didn’t have the time so it just stayed an info dump, but yeah we want to continue working on it so we’ll definitely have to get something like that implemented.