Thank you for all your feedback it is really appreciated to make the game better!
Now i understood what you meant with the animations! Yes in fact i did at the start a "true attack" frames, but i decided to delete it at the end because in fact this doesn't happen when you fight the enemy at the proper distance it made the fight more like a real sword fight where even a sword that is getting back after an attack can damage you, during the test to me it seemed a better way to let the player focus on parry and blocking mechanic instahead of getting the damage and then punish the enemy during the cooldown between attacks.
One last thing if you have it installed could you try the web version with Chrome or Edge (Chrome based not the old one) and see if the mouse drift is still present?
Thanks a lot again for your help
Viewing post in Merian The Knight jam comments
I see, you have some valid points. Still, sometimes it is better to be a bit more forgiving towards the player :) As I read some of the comments, someone asked for more lifes. I think this way the reason, because when you only have 3 lifes and 2 gets chopped away in one attack, then it seems a little unfair.
I'm sorry, but I do not have any other browser installed. I'm glad, that I could help you :)