The strengths of this game are definitely the great consistency of the art style and really solid audio for the axe. The game feel is kind of lacking because when I chop a tree, it just disappears. And from a core mechanic perspective - there isn't really a challenge or a downside to what I'm doing, and there may very well be interest in that sort of thing as a relaxing experience, but it even that would be improved with like... the axe denting the tree, particles flying, and then the tree falls and you feel the impact as it hits the ground and the branches shake, etc. specifically because we are so focused on this one thing. But these are details, I'm willing to state them here because this is quite high quality for the game jam. Really well done!
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Hi Andrzej, glad you got it working.
I agree that the game feel is lacking. Im still learning on how to instantiate particles and make the tree falls.
Also, thanks for hosting this jam. It makes me experiment and learn some new stuff like the unity hdrp, the terrain system and the tree destruction script.
I may be tempted to make this into a free steam game. As I can see some people may enjoy the relaxing experience like the unpacking simulator game.
Hope you will host another game jam with some unique theme like this in the future.