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Mike Ten

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A member registered Jul 24, 2021 · View creator page →

Creator of

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It looks really good. That is some genius editing at the end there. I've also seen your clap clap fan made trailer. You have some great talent making trailers!

Thanks for playing. The guy on the 3rd day was not supposed to be there at the balcony. Thanks for finding out the bug which i can fix in later version.

A great take on the Vampire Survivor-like genre! I like how you incorporate the theme of the jam to be both your allies.

This game is so pretty! One of the best looking game in the jam!

This game oozes with style! One of the best artistic direction that pairs along with a soothing jazz music. Probably the best one in the jam.

Thanks, I manage to played it for a while.  I understand the pain of not having enough time, I have to upload my game half-baked too.  Overall I like the game's environment and concept. But camera is a bit janky even with lower sens.

Very professional looking game. The movement is smooth and controls are good. Very well made for a prototype for a zombie shooter game.

Hi DevilWolf2000, thanks for playing my game. I encounter the same bug on my work PC but not my own PC. Have no idea why. Sorry you have to experience that bug. 

The environment and level design of this game is pretty good, but the control and camera is a bit janky. Overall awesome souls-like asthetic. 

Not sure if I missed an instruction somewhere, but I couldn't attack or block with left mouse or right mouse.

Hahaha, the dome is there initially because I want to incorporate a story into the game but decide the scrap it.

The story goes like this: You are living in the future and you are tasked to chop the trees down in the dome. The plot twist is that the dome is a time chamber which speeds the time of everything inside. So the tree will grow significantly faster and you realized you are getting weaker and weaker and eventually dies of old age.

Hi Andrzej, glad you got it working.

I agree that the game feel is lacking. Im still learning on how to instantiate particles and make the tree falls.

Also, thanks for hosting this jam. It makes me experiment and learn some new stuff like the unity hdrp, the terrain system and the tree destruction script.

I may be tempted to make this into a free steam game. As I can see some people may enjoy the relaxing experience like the unpacking simulator game.

Hope you will host another game jam with some unique theme like this in the future.

Ahh, that explains why I missed all the vital information. My fault for skipping cutscenes and dialogues, I have no patience.

I can't find all the mushrooms, I need the jujuba!

Good cohesive artstyle and dungeon crawler style gameplay, albeit a bit complicated and lack of guidance on where to go.

I encounter the enemy without weapon not knowing that I have to pick up the pitchfork by mouse click and drag.

I like the voice acting , gave me a little bit of Skyrim vibe.

A simple dog walking simulator. I like that you implement Feet IK for the dog. But sometimes i can even walk up a cliff which is too steep, I feel like a spider dog. Good start to a animal walking sim game like the First Tree.

oh dam.. I'm not sure why then. I tried opening the game with my work pc with integrated graphic and i managed to get into the game scene.

I will try Googling if this has something to do with hdrp or some of the assets I used

Also, are you using AMD graphic card?

Hmm... Do you mean the game crash to window (or like a window pop up showing not responding), or it makes your entire PC hang?

5/5 game considering the amount of time available!! This is like a walking simulator game with smooth movement control, makes me really feel like I'm piloting a mech.

The graphic is stylized with retro look, and the performance is extremely smooth considering it is made with Unreal. I always had issue with performance for games made with Unreal but not this game.

The narrow vision adds to the atmosphere of the game.

Great job making this in 3 days !

Hi, may I know what is the license of this model. Just bought this asset but I couldn't find the license anywhere. Is it safe to assume I can use this commercially in my game?

strongly agree on letting people play test your game. No matter how perfect you think your game is, they will always find bugs in your game in a way you did not expect. But that is only doable for week long jam.

For me, it is don't be afraid to make messy codes (in my case is spagetthi blueprint as I'm using Unreal) as long as it works. Then polish it if you want to take this project further.

This was confusing at first even with the tutorial. But once you get the hang of it it is pretty simple. Just find the correct binder with the correct page and connect all together. But it gets tedious fast having to open multiple binders.

I hope there are some mechanics that makes me feel like an investigator instead of just connecting the sequence. But the game is pretty polished.

This game is really addicting. Most game jam games I just played for a few minutes to get the feel and the core game loop. But this got me really hooked, and I spent like 30 minutes on this. I hope that your team continue developing it for a full release.

Cool concept, but I received quite a few blank messages, maybe add a system that filter out blank messages. I think this fits the theme as it connects the community in a way. 

This is a great idea, I should add an ending which allows the player to drive away, then you get a bad ending.

It takes the Theme literally where you literally connect the plug to a socket. There are some puzzle elements to it but not too hard. It seems that all models in this game are custom made which is impressive. (correct me if I'm wrong)

Also  in the menu, I like that you can slightly move the camera with your mouse position.

One criticism is that sometimes the walls are blocking the camera. Maybe can be further improved by adding camera collision with the wall and make it transparent when it is blocking the view.

Thanks for playing, the sneaking mechanic doesn't do anything. My original plan was to incorporate footsteps sound and the guy will turn around towards you if you make too much noise. But it was too much of a hassle to program so I decided to scrap all of it.

I forgot to reset the state of the game once you complete the game and do a 2nd playthrough so all your inventory items are still there. I'm planning to fix this after the voting period is over.

Thanks again for the long and detailed comments.

Wow, the artstyle in this game is the best! A little polish on the UI and you have a fully working MVP for a full game.

This game is fun! Controls should be in the game, I was confused as to why the platforming in this game was so hard until I read the game page. Maybe you can reduce the collision of the spikes to be smaller, sometimes the player collides with the spike even if it is still far away.

I love the art style and sound design in this game. My only nitpick is that I hope that clicking the next button can skip the typewriter effect instead of going to the next dialogue.

Hi Boundless, thank you for the great commentary of my game. I'm glad that you include your complaints and nitpicks , which gives me an idea on what I should fix and improve.

I just found out about the flashlight issue and it is very annoying. It is clipping with the wall and causes it to flicker if you walk thru the doorway.

Also, I wasn't expecting anyone to close every door behind him. The guy covered in blood is suppose to appear behind the door and whistle the birthday song.  And at the end of the song he was suppose to close the door and shut you in.

When you restart the game from the main menu, I forgot to restart the state of the game, so on 2nd play though you already triggered the guy to disappear and have the flashlight in your inventory.

Really appreciate the encouraging words at the end. Seeing other people playing my own games really motivates me to continue creating games.

Hi, thanks for playing! RE7 is one of my favorite game, I'm flattered that my game reminded you of it. 

There is no fail safe in this game, but if you enter its line of sight, there would be a special dialogue of "Papa". I see a lot of players just bump into him or shine the flashlight onto him but nothing happens and just move on. I should have added a collision trigger instead of just a line of sight to trigger the dialogue.

The flashlight clipping on doorframe creeped me out too, although it was unintended. I'm still trying to find a way to fix it.

Thanks again for the detailed comments!

Awesome visual! I got cheated by the tornado, thought that I could ride up and fly. But still got the jet pack to fly

Thanks for playing. I can't take credit for most of the stuff as I used many pre-made assets, which allows me to focus on the game design aspect. Credits to them in my game's description.

Thanks for playing. Headbobbing sometimes is a hit or miss. Some love it for the immersion some hate it as it is dizzying.

Cute little game. I can see this doing very well as it fits the theme and the game feels very polished

Great start to a metroidvania style game. I hope there is "coyote timer". The player falls off the platform too quickly.

As many others had said, the hand drawn style looks really good. Not sure if the cars are suppose to be an obstacle or not, but I keep shooting thru the cars. Would make the game more challenging if there are bullet counts, obstacles that block the gunfire and contract or enemies that move around.