It looks really good. That is some genius editing at the end there. I've also seen your clap clap fan made trailer. You have some great talent making trailers!
Mike Ten
Creator of
Recent community posts
Hahaha, the dome is there initially because I want to incorporate a story into the game but decide the scrap it.
The story goes like this: You are living in the future and you are tasked to chop the trees down in the dome. The plot twist is that the dome is a time chamber which speeds the time of everything inside. So the tree will grow significantly faster and you realized you are getting weaker and weaker and eventually dies of old age.
Hi Andrzej, glad you got it working.
I agree that the game feel is lacking. Im still learning on how to instantiate particles and make the tree falls.
Also, thanks for hosting this jam. It makes me experiment and learn some new stuff like the unity hdrp, the terrain system and the tree destruction script.
I may be tempted to make this into a free steam game. As I can see some people may enjoy the relaxing experience like the unpacking simulator game.
Hope you will host another game jam with some unique theme like this in the future.
5/5 game considering the amount of time available!! This is like a walking simulator game with smooth movement control, makes me really feel like I'm piloting a mech.
The graphic is stylized with retro look, and the performance is extremely smooth considering it is made with Unreal. I always had issue with performance for games made with Unreal but not this game.
The narrow vision adds to the atmosphere of the game.
Great job making this in 3 days !
This was confusing at first even with the tutorial. But once you get the hang of it it is pretty simple. Just find the correct binder with the correct page and connect all together. But it gets tedious fast having to open multiple binders.
I hope there are some mechanics that makes me feel like an investigator instead of just connecting the sequence. But the game is pretty polished.
It takes the Theme literally where you literally connect the plug to a socket. There are some puzzle elements to it but not too hard. It seems that all models in this game are custom made which is impressive. (correct me if I'm wrong)
Also in the menu, I like that you can slightly move the camera with your mouse position.
One criticism is that sometimes the walls are blocking the camera. Maybe can be further improved by adding camera collision with the wall and make it transparent when it is blocking the view.
Thanks for playing, the sneaking mechanic doesn't do anything. My original plan was to incorporate footsteps sound and the guy will turn around towards you if you make too much noise. But it was too much of a hassle to program so I decided to scrap all of it.
I forgot to reset the state of the game once you complete the game and do a 2nd playthrough so all your inventory items are still there. I'm planning to fix this after the voting period is over.
Thanks again for the long and detailed comments.
Hi Boundless, thank you for the great commentary of my game. I'm glad that you include your complaints and nitpicks , which gives me an idea on what I should fix and improve.
I just found out about the flashlight issue and it is very annoying. It is clipping with the wall and causes it to flicker if you walk thru the doorway.
Also, I wasn't expecting anyone to close every door behind him. The guy covered in blood is suppose to appear behind the door and whistle the birthday song. And at the end of the song he was suppose to close the door and shut you in.
When you restart the game from the main menu, I forgot to restart the state of the game, so on 2nd play though you already triggered the guy to disappear and have the flashlight in your inventory.
Really appreciate the encouraging words at the end. Seeing other people playing my own games really motivates me to continue creating games.
Hi, thanks for playing! RE7 is one of my favorite game, I'm flattered that my game reminded you of it.
There is no fail safe in this game, but if you enter its line of sight, there would be a special dialogue of "Papa". I see a lot of players just bump into him or shine the flashlight onto him but nothing happens and just move on. I should have added a collision trigger instead of just a line of sight to trigger the dialogue.
The flashlight clipping on doorframe creeped me out too, although it was unintended. I'm still trying to find a way to fix it.
Thanks again for the detailed comments!