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Man - I really loved the sleepy vibes in this game. I personally would have liked accelerated tied to a different hand so that I could use one hand for rotation and another for speed, but I loved how it plays and feels. I think some SFX might improve things a bit but obviously you would want to be careful with that so as to maintain your aesthetic. Awesome work, I really liked the way your parallax looked and your overall scene composition!

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Thanks I was trying to make the game something you could just listen to music and play through and zone out, I actually played it myself a few times to take breaks from reviewing lol. Eventually I’d love to add Spotify integration somehow so people can listen to their own music while playing. I’m thinking if I add controller support I’ll make forward a button and have rotation on Dpad. 

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that sounds awesome.  I really love the vibe. If you included your planned features, a persistent skill tree, and randomized levels I'd pay for this experience 

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because I’m only fairly new to game development I’m still learning what I can and can’t do with unity so I have huge ideas but sometimes I don’t know if they will pan out until I’ve learned and tried and learnt again lol. I definitely have a plan to make many more levels and try to have a bike customiser that lets you change some colours and things like wheel grip, power and weight. I’m not entirely sure I’ll be able to work out procedurally generation for levels due to the way the background art needs to be placed but I’m ok with handcrafting the levels. I figure I’ll try and adopt a crowdfund system where I create like 10 new levels for every funding milestone I reach or something like that. Something I want to do is make the environment more interactive so instead of hills I have things like logs that act as Ramps or angled rocks and boulders. I’m very excited haha