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Thank you for playing and providing feedback.╰(*°▽°*)╯ In fact, the current way I play music is not simply binding the sound source to the spawn point of the monster and playing music when the spawn point is activated. I believe it is indeed necessary to create a global sound management component to handle sound instead of many individual ones. Thank you again for your feedback. By the way, the shaking of the tiles is intentional. In my framework, each tile is actually an independent entity, so it has great scalability.