Okay not a bad game for the new engine. Mechanics are really interesting, but there's some problems:
1. I can't figure out if I can defend myself againt an enemy, and that was kinda hard especially when I accidentally jump in a corner with one of that rhinobugs;
2. Do not know how to refill the water, so I was really upset when it ends.
Anyway, interesting concept, hope you'll learn new engine and make some updates after the jam
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Thank you so much, I really appreciate the feedback! There's actually a sword seed to the right of that little tunnel area you can use to defend yourself. Originally, I had planned to place a breakable wall between you and the enemy that could only be destroyed by the sword, but due to issues with the engine, I ran out of time. Same with the water actually, there was originally going to be a well near the bottom area where you could refill your water completely (that's actually why there's only six seeds in the area before that: six seeds for six slots before you could refill it).
I'm really glad you like the concept, though! Right now, I'm actually working on porting it to Godot 4, as I think that would better fit the scope and type of game I want to make (the old engine has tilemap collision issues that make it a HUGE pain to make large worlds). That version should be out probably tomorrow, with some of the features I've mentioned here. Thanks again for your feedback!