I see. its probably an interaction problem rather than dialogue problem. ı was aware of the problem but ı thought it was fixed. my CircleCast2D range is probably the cause but ı wasnt able to fix it. This is actually my first 2d game in unity. I have experience in 3d and vr but not on 2d :D. I am actually gonna get a 2d course from this game jam :D. Also tank you for your feedback.