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Very slick. Very nice look. I didn't like the movement system, WASD is only setting the forward direction, which is not common, but you want movement on a grid to coordinate the planting action I guess. It has a unified 'look' which is what I struggle with. The perspective is just right, it's like a 2D game in a 3D world, which I tried to go for. I will learn from this.

Thank you for checking it out! What do you mean by moving on a grid? I'm curious by how you would apply what you liked into something different

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I was not clear. It is like moving on a grid in 2D because there is no diagonal control. Often mouse position sets the forward direction and WASD respond to that, which gives you reverse and side-ways movement. I just wasn't expecting this control setup, so that was my initial reaction. It was my failure to adapt to the playing environment.

Hey it's never the player's failure, if there was something we could do to make the controls more clear and adaptable then that's somethiNg we've gotta learn! Maybe because I played it so often it just came so naturally to me, given more time I think we would have play tested much more and gotten more feedback, but thank you nonetheless!

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They are fine. Dealing with Users can be frustrating. ;)