Fits the theme, has a look and feel that creates an interesting retro atmosphere. Pretty impressive.
amadeus56
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I was not clear. It is like moving on a grid in 2D because there is no diagonal control. Often mouse position sets the forward direction and WASD respond to that, which gives you reverse and side-ways movement. I just wasn't expecting this control setup, so that was my initial reaction. It was my failure to adapt to the playing environment.
Very slick. Very nice look. I didn't like the movement system, WASD is only setting the forward direction, which is not common, but you want movement on a grid to coordinate the planting action I guess. It has a unified 'look' which is what I struggle with. The perspective is just right, it's like a 2D game in a 3D world, which I tried to go for. I will learn from this.
Reminds me of "The Faery Tale Adventure" (1988). I don't often play 2D but this had the same vibe. Quite charming, but conversations are a bit annoying. Well executed, in particular the contrast to the 3D world really sells the 2D theme. Obviously not 'beginner' skills here (don't bother looking at my submission). Sehr Gut!
I think I posted this https://amadeus56.itch.io/call-for-fire but not in the jam, and I don't know how to point my submission to the Jam. Seem to be going round in circles. At this point I am exhausted and going to bed, so I might not be able to correct this.