Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

amadeus56

33
Posts
1
Followers
1
Following
A member registered Apr 19, 2022 · View creator page →

Creator of

Recent community posts

Fits the theme, has a look and feel that creates an interesting retro atmosphere. Pretty impressive.

The rate of balls is increased automatically over time. I deliberately made it so that you are over whelmed at some point. The ball rate is an Option that could be added to setting the Difficulty. 3000 is a good score. though I've got over 4000.

Of course, Pachinko. I should have know from the title.

No it's fine, I just don't play this type of game so I'm bad at it.  There are a lot of variations which make it interesting. 

Yes I agree, it needs a lot more juice, but the bones are there. Everything is random so scores can vary considerably.

I thought it's so simple once you've played it for a bit it would be clear. But yes, for completeness I should have spelled it out.

It doesn't resize in WebGL but the download has a minimum and maximum size. Is the download file not resizing?

Yes, full screen is disabled. The PC version has size restrictions to keep the resizing in bounds.

Wasn't sure what I was doing exactly, I tried to generate extra players each time, but it is an interesting mechanic. I'm not familiar with this style of game but is it referencing any game in particular?

Nice mechanic. Looks like CodeMonkey's Kitchen Game, if it is then this is a very good adaptation of that game play, if not, then even more congrats. 

I'm useless at this type of game play but it is fun and very well executed.

Only make it to 130. Either lose control or too slow, so quite challenging for me. Nice game though.

The lower right button is the "Next" button. It destroys any current balls and goes on to the next turn.

They are fine. Dealing with Users can be frustrating. ;)

I was not clear. It is like moving on a grid in 2D because there is no diagonal control. Often mouse position sets the forward direction and WASD respond to that, which gives you reverse and side-ways movement. I just wasn't expecting this control setup, so that was my initial reaction. It was my failure to adapt to the playing environment.

Very slick. Very nice look. I didn't like the movement system, WASD is only setting the forward direction, which is not common, but you want movement on a grid to coordinate the planting action I guess. It has a unified 'look' which is what I struggle with. The perspective is just right, it's like a 2D game in a 3D world, which I tried to go for. I will learn from this.

Nice mechanic, though I couldn't quit the main menu. I need to try dialogue. 

(1 edit)

I'm not sure patching a title over a game designed by someone else, with no discernible differences, is what the Jam was intended for. It would be like if I did a GameDev.tv course and submitted it, in order to get another course. I would have preferred to see some asset flipping at least.

それは非常に楽しかったです Fun and challenging at the same time. Some very Japanese sounds there, nice. Reading ledger lines can be challenging, I even got a couple wrong.

(1 edit)

Very fun. Fell of the world a couple times. Challenging enough that over time you would develop greater skill, keeps you coming back for more. Nice choice of music, I learnt 2 new audio sites. I found the tank hard to control, but that may just be part of the learning curve.

(1 edit)

Reminds me of "The Faery Tale Adventure" (1988). I don't often play 2D but this had the same vibe. Quite charming, but conversations are a bit annoying. Well executed, in particular the contrast to the 3D world really sells the 2D theme. Obviously not 'beginner' skills here (don't bother looking at my submission). Sehr Gut!

I hadn't made my page public. Reading the comments I understood my error. Thanx for the help.

I think I posted this https://amadeus56.itch.io/call-for-fire but not in the jam, and I don't know how to point my submission to the Jam. Seem to be going round in circles. At this point I am exhausted and going to bed, so I might not be able to correct this. 

Love the bullet cut-scene-to-target. These are things I only dreamed of doing. This is a complete game mechanic. Nice way the action is focused in the scene.

Keep going. At least finish the game logic so it can be played to win or lose. Good start.

I'll have to try again and get a different experience. Once again, I'm impressed.

Beautiful look. Not sure enough of a story was told, but the mechanics of an interesting game are there. Nice use of cut scenes and a lot of flair on presentation. Humorous too.

Nice concept. I managed to win despite fighting the controls but good execution, no pun intended.

Nice look. I couldn't hear any sound, I don't know why. The only thing I would have liked was a gentler follow-camera.