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(+1)

Let me tell you, I like going fast in games but this one is just a little too quick for me. It's easy to run into an off-screen ghost while moving away from another one. Aside from the speed the controls work well. There's one spot where the floor juts up at the intersection of two rectangles and stops forward movement, other than that the level seemed well put together to me.

I didn't use the dimension shift after initially entering the ghost world, since that version is interconnected and led to the end as I expected. An idea for switching back and forth that way usually has each zone bridging to the other so that you cross gaps on one side by being in the other, whereas here the non-ghost zone seems only to give the player breathing room since it doesn't contain enemies.

The art is simple but I like it! I see in the screenshots that there are a lot of unused assets and also mechanics. It's important to rein in the scope of a game when you're on a very limited timer so good job on scaling it back and getting something submitted! Keep in mind you can always add more to your game later, once this voting period ends. :)

(+2)

Satinel you can't imagine how those kind words make me feel. Thank you so much for your feedback!

Everything you're saying is right. We weren't aware of that "bug" reaching the end without dimension shifting. Although I would like to explain to you our initial concept and why we have some unused assets.

The idea that we envisioned was a hero that could change between Real World and Nightmare/Dreamworld. The switching spots would be a bedroom in a house that would have an NPC sleeping on the bed. Your mission was to enter the nightmare world and not only capture the NPC's nightmares but also rescue him from his nightmare.

Of course, you might say: "Well Rúben, everyone can have ideas, but it's up to us to implement them". And you're totally right, we had a good game concept that we couldn't finish, mostly because we went from 8 to 2-3 people actively working on their spare time because we were all on our daily jobs at the same time.

But thank you soo much for your feedback! This is what game jams are all about!

I'm going to rate your game as well :)

You're very welcome of course, I'm happy to know my feedback was helpful! And I'm glad this was a good learning experience for you! :)