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I didn't play this enough to rate it properly but I wanted to mention that the menus don't scale well on an ultrawide monitor and I couldn't figure out a way to rescale the window.

Oh thanks for letting me know!  I just threw those images in so they are probably not anchored right haha.  Also, I've never checked on ultra wide monitors~ I'll look into it!

OK I went back and played a little more. It's well made and I really enjoyed the art style. 

I died and it played the death animation but let me keep playing. I wasn't sure if this was a bug or a feature? I didn't pay enough attention to the prompts haha.

I think the default controls could some work. I'd like to see LMB melee, RMB lets you aim your spear and LMB + RMB throws. You could even slow time when aiming while airborne. Then you would move dash to left shift or something. These changes are probably out of scope but I think it would be neat. 

And if you're looking to expand the scope... It would be cool to add a combo or two. I didn't master the combat but it seems like there's only two attacks-- the throw and the simple melee swing. 3 melees in a row could play 3 separate animations and end with a heavier attack. Or you could add a second heavy attack input (maybe hold LMB?).

The last thing I wanted to say is that the art looks great but the overall composition is a bit flat. Below is a screenshot I put through a filter to show you what I mean. I'm not sure if your engine supports post processing but maybe that's something to look into.

Anyway, keep up the good work!

Original

Original screenshot
Recolored
Recolored version