Oh thanks for letting me know! I just threw those images in so they are probably not anchored right haha. Also, I've never checked on ultra wide monitors~ I'll look into it!
Viewing post in YesterSol jam comments
OK I went back and played a little more. It's well made and I really enjoyed the art style.
I died and it played the death animation but let me keep playing. I wasn't sure if this was a bug or a feature? I didn't pay enough attention to the prompts haha.
I think the default controls could some work. I'd like to see LMB melee, RMB lets you aim your spear and LMB + RMB throws. You could even slow time when aiming while airborne. Then you would move dash to left shift or something. These changes are probably out of scope but I think it would be neat.
And if you're looking to expand the scope... It would be cool to add a combo or two. I didn't master the combat but it seems like there's only two attacks-- the throw and the simple melee swing. 3 melees in a row could play 3 separate animations and end with a heavier attack. Or you could add a second heavy attack input (maybe hold LMB?).
The last thing I wanted to say is that the art looks great but the overall composition is a bit flat. Below is a screenshot I put through a filter to show you what I mean. I'm not sure if your engine supports post processing but maybe that's something to look into.
Anyway, keep up the good work!