2230 points with 101 gifts and I got the "good night sleep"
Was rly fun. Having the gifts follow you made me think of the strawberries in celest.
Only thing I have to say that you should maybe tweak some of the collisions because I got stuck from time to time - I'm guessing you used some box colliders- maybe just round them out and it should be more fluid
Viewing post in Gift Train (GameDev.tv Jam 2023) jam comments
Thanks for playing.
Kinda. The grid map uses colliders, but not the player. I was trying out something different where I'd avoid Unity's physics system and not use a RigidBody for the player. I had recently finished Code Monkey's very excellent Youtube course and he used Physics.CapsuleCast() to determine wall collision. I thought I'd try using the Physics2D.CircleCast() and it works, but not super well when approaching corners... The gifts use the same technique.
I might enhance this game after the jam and change the player to use the RigidBody component, but leave the gifts as is. Not sure when too many RigidBody's may cause a problem, but I do hear they have some overhead.
Thanks for the advice though!
Hi. If you are interested, I created an enhanced version of the game. I reworked the movement and colliders. It greatly fixed all my issues. The enhanced version also has some extra features like more gifts and multiple endings. You can find it here:
https://waijee.itch.io/gift-train-mothers-day-mayhem-edition
Thanks!