Some of the best puzzle design I've seen in the jam. But the mechanic is not very well introduced, I got stuck at level 3 for some time. I also confirm that the one-tile high blocks can get tricky to fit through, and you have to time your jump right. Overall, I really love the small details, the microwave sound, and the little player animation with the kitchen vents. Great job!
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Thank you so much! Yeah, unfortunately the level design was a little rushed and was mostly finished in the last day or two - I was fairly happy with the puzzles themselves, but I think you're definitely right that they don't do a great job of teaching the player how the mechanics work. And that's true about the small gaps too. I think soon I'll try and make an updated version with more polish and more thought put into tutorialising the mechanics properly!