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This was entertaining, and really immersive! I liked the little news segment at the beginning - perhaps some more in-game information (such as event information) could be delivered through news? In general, I feel like the theme is a good fit for the genre, it allows it to be challenging while not requiring any extra micromanagement. I feel like there's a lot of potential to the game if it's fleshed out even more and updated with more variety/events/mechanics, etc., although even now it certainly deserves more attention!

Just a small note: the 'unlock second region' objective at the beginning is a bit weird. Not only does it feel like it appeared too early (four turns to unlock something which needs 10 research at a generation rate of 1 research per turn? maybe I'm misunderstanding something...), I actually got a success popup on this objective despite not having unlocked the second region at that point.

Oh wow thanks a lot for the kind words!
Yes I do need to try and tackle how to expand and add new content and mechanics, I have a few ideas which once implemented hopefully can extend the gameplay - I will be adding a shop similar to Slay the Spire/ Monster train and will be creating a lot more objectives.

Great point about the pacing / research, now you mention it I totally agree, I will try and address that by tweaking a few things and adding an easier to achieve research node before the +1 region. Thanks for letting me know about the bug regarding that too, I'll try and repro.