This was entertaining, and really immersive! I liked the little news segment at the beginning - perhaps some more in-game information (such as event information) could be delivered through news? In general, I feel like the theme is a good fit for the genre, it allows it to be challenging while not requiring any extra micromanagement. I feel like there's a lot of potential to the game if it's fleshed out even more and updated with more variety/events/mechanics, etc., although even now it certainly deserves more attention!
Just a small note: the 'unlock second region' objective at the beginning is a bit weird. Not only does it feel like it appeared too early (four turns to unlock something which needs 10 research at a generation rate of 1 research per turn? maybe I'm misunderstanding something...), I actually got a success popup on this objective despite not having unlocked the second region at that point.