On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

nice game so far.just pretty hard pretty much everywhere, checkpoints not exactly too close together.

what kind of annoys me:
1) you dont keep anything if you die.
like you save on a checkpoint, do many minutes of stuff and die in some stupid way.
well you dont keep anything, collected stuff is gone again, barriers up, etc.
not even the map progress is kept.

that is pretty annoying over time.

2) the hearts.
hate that they are essentially jsut temporary.
you go 1 standard heart but the rest is filled up with coins .
and as you might get hurt in some easy way, bamm gotta collect 100 coins to fill ip that heart.

and, , not sure about that, but if you respawn at a checkpoint, i am not even sure if the extra hearts refill.

3) backtracking?
nah, we dont do that around here!
sure, you get your abilities along the way, but it kind of feels rail,roaded nonetheless, with literally impossible barriers blocking you from backtracking after certain points.

would love to got back to the very start after having jump and all, fidning all the unexplored things I didnt do back then.
but basically cant, since the only way is forward . and backward is msotly blocked by natural barriers

aside that, despite rage quitting a few times I come back to play.

Currently I'm having fun with the frozen dino.
Already hating him since I only go to the third round jsut once so far

(1 edit)

Thanks for the feedback.

Yes, the game has a rather classical difficulty level as known from older games. I have already noticed that not everyone likes that.

The lives are saved,  but only down rounded  50% of the maximum lives are replenished (if I remember correctly). For example 2 of 5 ,  3 of 6 .

I am currently working on Bobo The Cat 2 and there are 3 difficulty levels there. On the standard difficulty all lives will be replenished at checkpoints. Also, when you die you are only reset to the checkpoint, but you don't lose any upgrades or solved puzzles.

What I want to say: For Bobo The Cat 1 I didn't want to compromise, because I wanted my first game to be 100% like I imagined it, but for the sequel I listen to the critics of the players.

Backtracking is possible in Bobo The Cat by the way but not immediately.  I wouldn't recommend it  before you learned the fast travel function anyway.

Well, I jsut went through the catacombs, hating those dogs.

any idea how much further till we finally can use those portals?

It's the first ability you will learn after the catacombs. It's in the rainforest ruins.

sadly I only got 27 crystals. and would need 30 and 50 crystals for the stuff there :-(

I'm not quite sure, but I think you mean the circuit keys needed in the crystal castle. This is optional. To get further you have to go to the left where the waterfall is. There you have to swim up the pool of water from the bottom to build up momentum so you can jump high enough. The rainforest leads to the ruins. 

Oh yeah, in the rainforest you also get an ability, so I have to correct myself. 

yeah I got it by now.

Now I'm (unwillingly and unintentionally) exploring all the catacomb like placs, each with their boss fight and chase sequence.
just got my 4th cube thing, currently in the place where you can change the moving paltforms' direction with the switch stone.

currently mostly backtracking to actiate all the portals I have seen so far.