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(1 edit)

Thanks for the feedback.

Yes, the game has a rather classical difficulty level as known from older games. I have already noticed that not everyone likes that.

The lives are saved,  but only down rounded  50% of the maximum lives are replenished (if I remember correctly). For example 2 of 5 ,  3 of 6 .

I am currently working on Bobo The Cat 2 and there are 3 difficulty levels there. On the standard difficulty all lives will be replenished at checkpoints. Also, when you die you are only reset to the checkpoint, but you don't lose any upgrades or solved puzzles.

What I want to say: For Bobo The Cat 1 I didn't want to compromise, because I wanted my first game to be 100% like I imagined it, but for the sequel I listen to the critics of the players.

Backtracking is possible in Bobo The Cat by the way but not immediately.  I wouldn't recommend it  before you learned the fast travel function anyway.

Well, I jsut went through the catacombs, hating those dogs.

any idea how much further till we finally can use those portals?

It's the first ability you will learn after the catacombs. It's in the rainforest ruins.

sadly I only got 27 crystals. and would need 30 and 50 crystals for the stuff there :-(

I'm not quite sure, but I think you mean the circuit keys needed in the crystal castle. This is optional. To get further you have to go to the left where the waterfall is. There you have to swim up the pool of water from the bottom to build up momentum so you can jump high enough. The rainforest leads to the ruins. 

Oh yeah, in the rainforest you also get an ability, so I have to correct myself. 

yeah I got it by now.

Now I'm (unwillingly and unintentionally) exploring all the catacomb like placs, each with their boss fight and chase sequence.
just got my 4th cube thing, currently in the place where you can change the moving paltforms' direction with the switch stone.

currently mostly backtracking to actiate all the portals I have seen so far.