I love the visualization of sound in the game, it's so on point. The puzzles are well balanced, not to hard not to easy. But I feel like the "visual" dimension is a little to weak though. What i mean by that is that i feel like i was solving the puzzles 80% in the sound dimension and only 20% in the visual dimension. Maybe you can balance that a little bit more. Other than that great game. Had fun and as I said, the visualization of the sound dimension is so well done. Great job!
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Thank you so much! I get what you mean completely, I did rely more on sound than vision. It's mostly to reduce the time needed for properly texturing the environment, and I was able to get around with simple color materials. If I do a post-jam version or an entire rework of the game, I'll definitely try to balance the two aspects.