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good concept for always transferring dimension for 7 second. I hope the "square room" dimension is changed with more purposeful dimension rather than only square room. What I'm trying to say is, I think its better if you make both of the dimension, have the same impact and importance. For example, in dimension 1, you need to reach location A. In Dimension2, you need to reach location B. So there is something to do in any dimension rather than just waiting in a room for 7 second. anyway, good job for completing the game!

Thank you for your comment! 

Yes, in the first level you have to wait in one dimension, and the second level on the other one.  The original idea was to put some other "action" in the "less" important level, like some enemies, and some dynamic traps like arrows or fire walls you had to disable or beat, (I wanted to try to put an archer dynamic to the player) but I didn't have enough time to do so.