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You've put together some gorgeous graphics! It's really polished and it controls well too. Great job!
I loved the parrying but I wished there was some time out on it. I was able to just spam parry with the fire projectiles.

My only real complaint is the switch mechanic feels nothing more than an optional damage boost. I stopped using it after a while and focused more on parrying and attacking. My suggestion is to make enemies take either VERY small or no damage unless the correct character is active. And you'll still have the special move to balance out the difficulty.

Thanks for playing and your honest feedback, yes, currently the special attack is kindof like damage boost, but it really breaks  the game balance because currently I still have not ideas how to let people keep playing it. That's why these few days I slow down and consider to do more design work, and I think your feedback is great, I will consider how to balance it. Thanks for playing!