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I had a similar thought for this jam - glad you ran with it as it looks better than what I would have pulled together :)  I like the puzzles and the size adjustment mechanic is really clever.  

I feel like I was able to brute force the solutions every time instead of really thinking through the solutions - get one bot to the triggers then to the exit and then get the other bot to the exit.  Might consider adding buttons that have to be pressed by both bots simultaneously.

I was also confused by what looked like yellow portals on some of the walls.  Is this just lighting reflection?  I thought it was a portal or something that I needed to activate.

Lastly, thanks for including the github link!  I poked around a bit and found Fast Script Reload in there.  Does this work as advertised?

(1 edit)

Hi  @Orange-Rhino , thank you for trying out our game. We are glad you liked it.

Yes, the yellow lights are just for lighting (although you gave me an interesting idea... thank you for that. Maybe if we decide to continue working on this project in the future we could implement Portals for the Robots to go across Walls according to specific rules - conditions...).

Regarding Fast Script Reload, yes it is a free tool that allows you to write code (in your preferrer IDE - Rider, Visual Studio, VSCode, etc...) while you have 'PlayMode'  already enabled in the Unity Editor... and you can see the changes in your game instantly. For me particularly worked like a charm, it improved my productivity. As I am a fan of that tool, I recommend you to test it out. The author has a nice Discord account an attends people's suggestions in there.

Have a nice day!