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I have purchased this plugin, and it doesn't consume many resources. I had tried other plugins that, when moving events to a specific position, would cause lag and slow down the game if that position was far away or had multiple events. Another problem I had was that when the events were far away, their movement path wouldn't update. This plugin solves that. But I have a problem: if I use the script "KoTCPathfindToCoordinates" with the note "<KoTC Update>" when interacting with another event that displays a message, the event that is moving with the script stops. Another issue I have is that events using this script pass through the player or other events on the map. If I use the note "<KoTC Collision>", they don't pass through, but they stop without reaching their destination. They don't try to avoid the obstacle or stop and then continue. It would also be good if other event functions didn't execute until it reached its position. I have solved this by activating a local switch, for example, using the script "KoTCPathfindToCoordinates(2, 32, 22, "ssA", 1);" and on the event page with local switch A, adding the functions that should execute when the event is in position. But for now, it's impossible for me to use this plugin because the events stop if any text message is shown with another event, and I don't know how to make them not pass through the player and other events without stopping the movement completely. If you can help me with this, I would appreciate it.

Thank you.

I totally agree with you because I am experiencing the same problem. I hope this is fixed.

I've got the same problem and hope for a fix, but it seems there isn't happening anything, unfortunately :( I expected this plugin to be supported since this is a paid plugin.