Thank you for your quick response and support. Windows Defender is still giving false positives, but I have personally verified that the file does not contain any actual viruses. :) I think Windows will probably update its security intelligence version in a few days to fix this issue.
fishing159
Recent community posts
Do you know what? All of your plugins are special and easy to use, but when it comes to minigame plugins I'm more likely to not use them in my games. Still, I've made it a habit to buy every single one of your plugin libraries. XD
In fact, it seems more meaningful to continue supporting your work. The mini games are fun and cool too! Keep going! :)
Hi there! Thank you for your reply.
Donations are my little appreciation for this plugin. I'm sorry if you felt rather pressured. Above all, I just made a little donation to this post, as it's a promise I made. I hope it helps you.
I think it's fine because the most important bug has been fixed.
If I think I need to fix other bugs later, or if you want, I can share a video or sample project to show you the bugs.
Anyway, thank you for improving this useful plugin.
I look forward to your future works as well.
Cool update!! xD
Even if Ignore Stack Limit is ON, there is still a bug where items cannot be stored beyond Stack Limit.
Also, if this happens, the items in the item list will be strangely highlighted (not selected, but will blink as if selected)
Finally, if you store items one at a time when Ignore Stack Limit is OFF, you can store items beyond Stack Limit.
If you solve these 3 bugs, I'll donate more than what I promised you last time!
Thank you. Have a nice day! :D
Hi there :)
it's not a bug, but I've found something that needs a small improvement.
If you look at the image, the letters ":" and "147" overlap. When the number of items is more than 100, there is a problem of overlapping letters like this. Depending on the number of items, the ":" mark should be moved appropriately.
And among the plugin parameters of VisuStella Item Core, there is the Quantity Format parameter. If this is "x", I hope "x" is used instead of ":".
It's not a functionally important part, but I'd like this to be improved. Please help me and I'll be sponsoring $10 for this project as a token of appreciation for your help so far.
Thank you. and Have a nice day!
The 'max item' parameter in VisuStella Item Core does not apply to this plug-in. If you try to pull the same item out of the box with more than 99 items in the inventory, all more than 99 items disappear.
For example, if you have 500 items and you want to take out more items, the value will be -401.
The container plugin still thinks that there are 99 item limits. We need to make sure that the item limits are affected by the 'max item' parameter in the item core. Thank you.
You're back! I've been waiting a long time for you to be back! With all these bug fixes and improvements. XD
I once e-mailed you a bug in this plugin and I can't remember if it was probably a year ago.
I'll try the updated plugin and see if the bug I've been through has been fixed. Now I don't even remember what bug it was. LOL
Anyway, thank you for making a cool plugin! :)
(I used a translator because I was not good at English. Please understand.)
I just bought this plugin.
It reminds me of the time you asked the community whether to make a new plugin or improve the existing plugin. I voted to make a new plugin and you created a really cool plugins!
I'd like to apply for a plugin commission from you.
I want to implement a system like a limited time event for online or mobile games. Therefore, we propose a plugin that can get UTC reference date information in real time and store it in a variable or switch.
To prevent cheating, you can also mark certain switches as ON if the Internet is not online.
I can suggest more functions later. and I can give you enough reward. If this plugin is made, I can use it with your other plugins to make a great game!
I can give you more than $120 for this. I would appreciate it if you could let me know your opinion. Thanks. :D
I'm studying this plugin. Easy to use and amazing functionality! XD
There is a function I would like to suggest to you.
Switches work simultaneously on all save files, like 'global switches'.
Can you create an option to make the switches work separately for each save file?
I need both the existing global switch-like features and the newly proposed features. I'll repay you for your help. Thank you :)
Thank you for the information.
'KUUKIYOMI' was developed as Unity, but it had the same problem. I knew the Steam overlay would close if I pressed ESC, but I thought it was because of the RPG MAKER MZ or plugin that the overlay wouldn't open again.
I don't know if Valve will solve this problem. There are a lot of games that don't have problems. I hope this problem will be solved someday. Have a nice day.