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Definitely has a classic feel to it which explain why your avatar is the n64 lol.  I like the classic feel it had and how you avoid the attacks and all. Just few things I like to point out. One I felt at time in later level with the enemy space ships like yours, when they would go up and down, the speed felt like it didn't fit in with the game so just didn't sync right, hard to say just maybe too fast or so.  I mean I like the concept just I felt they were going to fast with how the game was running. Second the hit and game over counter had it where it took a bit of time to substract and go to game over. So if I took a hit it be a bit before it would substract one and if it was at 1 and went to zero, if i took a hit, it would go to zero but I would still be able to fly around a bit before it all of a sudden pop into a gameover so may it feel confusing at times. Great game you have here :)

Thanks for playing and thanks for the feedback! I definitely agree later on I would have liked to have a few more different enemy types and movement patterns but jam timeline I just made them all the same :P  and I did notice the delay happening when I was play testing it, I'd have to go back and check how I did the code to see if there is anyway to make it update faster or stop quicker when you die would make things play better for sure!

Still great job on it. :)