I really like the graphics and vibe of the game! took me a few tries to get my interrogation skills down to be quick enough to not run out of time! well done :)
Zack Calderwood
Creator of
Recent community posts
the ui doesn't quite work properly in window mode blurry text and storage doesn't line up properly but no problems when I swapped to full screen.
overall game was fun, I would have like to be able to catch more fish on the reeling up or even just have a sprite of the fish on the hook that u caught. I liked the scaling of the fish after u catch them was a nice touch for selling them off and enjoyed the sprites and music!
What a great time it was playing this! I managed to get to the end in a little over 9 mins. Falling off a few times having to catch myself on the rocks I just climbed up a to save myself and keep scaling up to the top really makes you be carefully about grabbing the next hold to not fall again. Great art and chill music, very nice job!
the shop *should* be work fine to progress through upgrades, Seems like you ran into the same problem a few people have been having where the water and air shards are a little too similar looking when they are shrunk down to the icon size so you think you have the right resources for an upgrade but you do not. Possibly will have to do some re spriting in the future or swap the order of the dragons to put some separations between water and air to make the differences in the sprites more clear. thanks for playing :)
EDIT: he beat me to the comment haha
Thanks for playing! appreciate the detailed feedback!
My partner did implement a randomized pitch for the digging sound but it did seem to be pretty hard to tell the change with the sound effect itself, we could probably increase the pitch change to try and make it easier to hear.
we had also implemented a sound effect with the combo it would go through the A minor musical scale which is where the play on words for the name came from. We ended up taking it out as it also seemed pretty annoying with the music and other sounds and long combos, but something we would like to re work in the future! we have the visual counter in the bottom corner for combo but I think it would be nice to maybe have an X combo indicator tied to the cursor to make it easier to see.
and bigger upgrade buttons hopefully soon to come! I too had the same problem with trying to click it sometimes while doing some play testing, but I didn't get it changed due to time constraints
overall very fun! on my first playthrough I got steam rolled by the first fight! but on the second play through once I understood more of the dragons abilities I beat the first fight only to get steamrolled again by the second fight! on my third play though I easily beat the first fight and managed to win the second fight as I got better at positioning my dragons to avoid the enemy dragons being able to hit multiple of my dragons and better planning on the board but once again I got steam rolled by the third fight! continuing to try several more times I still haven't managed to beat the king! I enjoy the decision making aspect of deciding if I scale up one dragon to take up more of the board and be harder to kill or spread out my dragons to overwhelm the board!
I think you have a very unique idea and enjoyed playing, however my note of feedback would be on maybe having another mechanic on how you get energy for the player similar to the sparkle dragon the ai gets. having my energy coming just from controlling more of the board feels very "win more", if I'm doing well I don't really need more energy and if I'm doing poorly there is no chance I can make a come back even with clever play.
Thanks for checking out the game :D
A tutorial / tool tips is something we have been talking about wanting to add to smooth out the gameplay experience once the jam voting is over and we can make non game breaking bug fixes. We ended up pivoting our idea about half way through the jam after we realized our original idea wasn't gonna play how we wanted it to. So unfortunately it was something we had to cut due to the jam deadline fast approaching (as they always do lol) to get core gameplay finished and then hopefully really polish it up later.
combo was our fun way of giving players who wanted to actively mine more of an incentive and reward for engaging with the "clicker" aspect, but it is still beatable if u just wanna idle away and have your robot minions do all the work for you! Thanks for the feedback, glad you were able to figured things out.
Cool little game! was a little confused on how to get things going at first but once I figured it out all good, would have like to have some kind of animation knowing that I hit the enemy's when I was shooting sometimes was hard to hear the sound over music and gun shot. Also not sure if the crop just takes a long time to grow? I was only able to harvest from the cows. overall felt nice to play :)
Thanks for playing and thanks for the feedback! I definitely agree later on I would have liked to have a few more different enemy types and movement patterns but jam timeline I just made them all the same :P and I did notice the delay happening when I was play testing it, I'd have to go back and check how I did the code to see if there is anyway to make it update faster or stop quicker when you die would make things play better for sure!
It is not pretending! Gb studio lets you build games specifically for Gameboy so the rom file can be downloaded and flashed onto a Gameboy cartridge and played on the hand held! this one would need Gameboy colour :D it is really interesting to make games with but it is very limiting for total amount of things you can have going on on scree for the game boy hardware