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(+1)

Well, taking picture of the cute little birds were the best part for me. There should be clear feedback when you get hit, If I wasn't looking at my health when touching the bird, I wouldn't even know I got hit. 

Level 2 and 3 controls is really unfriendly to the player. Level 3 is really frustrating. If there was only the rotate puzzle thingy I might have liked it, but combine that with needing to know I have to shoot the enemy I didn't even knew existed and walking on thin bridges upside down really ruin it for me.

The game looks cute. Nice story.

Completed the game. So much content in 10 days. Good job on the game. 

(+2)

I tried to include some elements that carried over from Scene 1 to Scene 2 and ended up in Scene 3, such as the bird that hangs in the void and the bugs that you carry along the pipe, all of which serve as hostages in the situation. Thank you for having the patience to play the game. It's just a small concept that will be further developed after the game jam, taking into account all the feedback received. Sounds and more visual effects will be added to warn the player. Level 2 is designed to be challenging, and the control change is intentional. In reality, it's relatively simple and has been simplified compared to the previous version. I didn't want to add too much dynamism to it because I realized it may not be accessible to everyone. I didn't want the level to become as intense as in Battle Toads with speedboats.