Codons have been detained :D I liked the idea, and the implementation of hacking to go inside the AI to detain them.
2 of the minigames were a bit annoying. 1st the up and down avoid white "squares", it was very punishing, had to start from beginning, no checkpoints. Obviously it wasn't that long though, but sometimes I really wished there was a checkpoint :D 2nd one was the "snake" kind of game I would think where if I understood it correctly you needed to get the AI crash into you or wall or itself. I was dying on that even when just turning left once I turned up. I think it crashed into myself somehow, even if it was on a different y axis already and the walls hit me before I even were at the walls yet :D
Sound and artwork worked well together and the whole game worked with the theme well :) Good work!