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Codons have been detained :D I liked the idea, and the implementation of hacking to go inside the AI to detain them. 

2 of the minigames were a bit annoying. 1st the up and down avoid white "squares", it was very punishing, had to start from beginning, no checkpoints. Obviously it wasn't that long though, but sometimes I really wished there was a checkpoint :D 2nd one was the "snake" kind of game I would think where if I understood it correctly you needed to get the AI crash into you or wall or itself. I was dying on that even when just turning left once I turned up. I think it crashed into myself somehow, even if it was on a different y axis already and the walls hit me before I even were at the walls yet :D 

Sound and artwork worked well together and the whole game worked with the theme well :) Good work! 

(+1)

Thanks for playing!  Yeah, the lightcycles/snake game had a weird collision on the front of the triangle.  I couldn't get it any smaller and I didn't want to make the trails too thick, so I fought with it a bit, but ended where it is now.  I did run into that issue you explained but couldn't quite adjust it in the allotted time.  I appreciate the feedback on the other game, it's possible we could have included a check point.  If we revisit this game that's something to keep in mind.