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Project: Codons's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Story | #127 | 3.167 | 3.167 |
Music | #182 | 3.417 | 3.417 |
Theme | #244 | 3.542 | 3.542 |
Aesthetics | #254 | 3.500 | 3.500 |
Fun | #258 | 3.333 | 3.333 |
Sound | #308 | 2.875 | 2.875 |
Mechanics | #320 | 3.083 | 3.083 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
3
Did you use any existing assets? If so, list them below.
graphic assets obtained from: https://free-game-assets.itch.io
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Comments
I liked it. I can see there being potential for more.
Thanks for playing! We wanted to do this in 3D and 2D but with the limited time and not being able to use paid assets, we decided against it. Definitely room for lots of improvements!
Pretty nice collection of mini games with pleasant visual. Well done!
Thank you for playing!
Great retro vibe.Liked your idea.Rated it!
Great retro vibe.Liked your idea.Rated it!
Thanks for playing!
The music and graphics were top notch! I really liked having to do the different mini games, they had a good variety and challenge to keep things interesting, amazing job!
Thank you for playing! Appreciate the feedback!
Cool retro vibe! Good job!
Thanks for playing! :D
Very neat game, I always like when developers include a ton of mini games (I really liked the game Horace because of this). I had fun, good job!
Thanks for playing! We were aiming for a bigger overworld and having about 6 different mini-games but life got in the way.
Codons have been detained :D I liked the idea, and the implementation of hacking to go inside the AI to detain them.
2 of the minigames were a bit annoying. 1st the up and down avoid white "squares", it was very punishing, had to start from beginning, no checkpoints. Obviously it wasn't that long though, but sometimes I really wished there was a checkpoint :D 2nd one was the "snake" kind of game I would think where if I understood it correctly you needed to get the AI crash into you or wall or itself. I was dying on that even when just turning left once I turned up. I think it crashed into myself somehow, even if it was on a different y axis already and the walls hit me before I even were at the walls yet :D
Sound and artwork worked well together and the whole game worked with the theme well :) Good work!
Thanks for playing! Yeah, the lightcycles/snake game had a weird collision on the front of the triangle. I couldn't get it any smaller and I didn't want to make the trails too thick, so I fought with it a bit, but ended where it is now. I did run into that issue you explained but couldn't quite adjust it in the allotted time. I appreciate the feedback on the other game, it's possible we could have included a check point. If we revisit this game that's something to keep in mind.
wow those mini games are so much fun
Thanks for playing! We were trying to add some variety as to keep the player's attention.
I'm tired of humanity, is there an option to help the codons? Nice game, really enjoyed that its actually different games joined together in a very clever way. Well done!
Thanks for playing! Hrmm... joining the Codons could be an interesting plot twist. :)
I have successfully contained the codons! For now.
Nice game! Or games, rather. I don't have much to say, everything plays well and looks neat and sounds appropriate. I was terrible at the up/down walking through a computer thingy, the rest were simple. :)
Thanks for playing! Yeah, some of those boards were hard, there are a few that you can kinda skate by at the top and then press down at the right moment to pass it. I also ran out of time to implement the path finding for the skulls in the pac-man like game. Otherwise that one could have been a bit tougher.
I did notice that the skulls weren't trying to get me, maybe the codons are friendlier than we realize.
Awesome game! Great idea! Only one of minigames, the flappy bird like. It was horrible with steering, and one board is bugged (one of walls was too low to do it). BUt it was so great! :D
Thank you for playing! Theresa actually created this mini-game in game maker, back in like 2001/2002 or so but used mario for the sprite and mario enemies as the objects to dodge. It was never released to the public, but we thought it would be a neat addition to toss in here. I know one of the boards seemed impossible-ish to complete, but I thought we had beat them all.
Good job guys I enjoyed it :D.
Thanks for playing! :)
I wasn't expecting mini-games, but it was fun. I like the look and the music. Very well done!
Thanks for playing! :)
The aeshetics were spot on. the minigames were a bit tough for me but that's all me. you did a great job!
Thanks for playing! There's 3 different shooting minigames and IIRC it's chosen when you first start the game, so if you had a tough shooting game and restarted the game entirely, it's possible to get an easier one. The runner is all random, so just replaying would give you a different board. The other 2 are the same every time.
Awesome, I hacked everything!
Thanks for playing! Great job stopping the Codons!!
I liked that there is a variety of minigames, the art and music is great and goes well together with the story. That was fun to play!
Thanks for playing! We can't take credit for the overworld art or the music, but the minigame art was all us haha :D
The game was really fun and new!!! It was like I had downloaded a bunch of games instead of one!!! Few were pretty hard but fun experience overall!!! If you have time, please go play mine and rate it!!!!!!
Thanks for playing!
Neat idea! So much variety! Some of the mini games are really hard!
Thanks for playing! The runner has 6 boards, one of which is almost impossible, but since they're random, we left it in. The first few times I played on the light cycle game (tron / snake.io ) I kept losing.
That was great! I liked how you had a bunch of mini games instead of just a set number. Some of them were really hard but by cycling through a range of them i never felt stuck! Well done!
Thank you! :)