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Am I missing something? It seems that the gameplay consists of starting a new run, waiting 10 minutes, then clicking once on an item upgrade and restarting a run.

Every few minutes it's possible to click on "Motivate" which makes a few attacks faster.

Is there some other mechanic or is this it?

I'm planning to add a shop were you and perches items you can also unlock more active abilities as time goes on. After the first world is unlocked you also unlock an additional unit and a much higher gold rate adding a bit more depth to what you purchase and were you can use your money as each unit has its own equipment tree. The idea is that you set your units up for the battle and then send them out. As this is still very early development there is a bit less to do between waves than there will be.

Also you gain additional points apon reincarnating to purchase and upgrade relics and character base stats.

I see. I think the beginning of the game is very bare bones as it offers no actual options. I hope you can add some more strategic options to the very beginning, because the game becomes more interesting later.