This was a really fun concept! I liked that you used the answers in the "real dimension" challenge to affect the gameplay of the "game dimension" challenge. Interesting idea! On the music challenge, I kept wanting to hit the letter key of the note instead of the number key. For example, I kept wanting to hit the "A" key when the A note came on and the "C" key when it was time for the C note. The fact that the notes went across the screen horizontally was more of a challenge. Since the number keys on the physical keyboard are horizontal, it was much more challenging them being vertical on the screen. Between mapping A to 1 and B to 2 and C to 3 etc, and converting the vertical key layout on the screen to the physically horizontal keys on the keyboard, it was a challenge for sure! But it was fun! Thanks for submitting this!
The GameDev.tv Game Jam 2023 - Free Course For All Submissions! » Entries » Frank 2: Justin Strikes Back
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Yeah I agree, indeed the music game was initially vertical! But, I thought that Justin would have made it horizontal, just for bothering the player, so, that's it XD I know it's a little frustrating, but it's the spirit of the game. I accept the critique though, makes a lot of sense!
Thanks for playing!