JUSTIN IS BACK!!!
Play Frank 2
Frank 2: Justin Strikes Back's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Story | #9 | 4.302 | 4.302 |
Music | #10 | 4.132 | 4.132 |
Fun | #70 | 3.849 | 3.849 |
Sound | #80 | 3.509 | 3.509 |
Theme | #138 | 3.925 | 3.925 |
Mechanics | #170 | 3.491 | 3.491 |
Aesthetics | #200 | 3.642 | 3.642 |
Ranked from 53 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
2
Did you use any existing assets? If so, list them below.
No
Comments
I had so much fun playing your game i didn't get bored and the intro was really good
Wow. It took me way too long to play your sequel but it was freaking AMAZING! First off, best interpretation of the mechanic of the jam, hands down. I love how you made the player do things in real life, and then connected it to the game. Amazing work. It was a pleasure to play. I laughed multiple times and will miss Justin.
Really interesting concept for handling difficulty, I feel like trying not to reveal that answer on the first game would've made it more interesting though and instead hint at it more and more through the game
This was a really fun concept! I liked that you used the answers in the "real dimension" challenge to affect the gameplay of the "game dimension" challenge. Interesting idea! On the music challenge, I kept wanting to hit the letter key of the note instead of the number key. For example, I kept wanting to hit the "A" key when the A note came on and the "C" key when it was time for the C note. The fact that the notes went across the screen horizontally was more of a challenge. Since the number keys on the physical keyboard are horizontal, it was much more challenging them being vertical on the screen. Between mapping A to 1 and B to 2 and C to 3 etc, and converting the vertical key layout on the screen to the physically horizontal keys on the keyboard, it was a challenge for sure! But it was fun! Thanks for submitting this!
Yeah I agree, indeed the music game was initially vertical! But, I thought that Justin would have made it horizontal, just for bothering the player, so, that's it XD I know it's a little frustrating, but it's the spirit of the game. I accept the critique though, makes a lot of sense!
Thanks for playing!
It is an interesting game. The concept is well executed. The word plays and dialogues are great. Nice Job!
I thought this concept was really cool. Justin was kinda a bully though :(. 4/4 :)
Frankly it's a really fun game. It reminds me a bit of Stanley Parable in a way. Had a blast!
This reminds me of those old VHS board games where you'd have some tormenting character hurling abuse at you while you raced against the clock. Frankly, I enjoyed it. lol.
Very good Frank! The music challenge was really good! But the building level was amazing, and I had to do the bigger one. I laugh so hard when my buildings were being destroyed xD Thanks for submitting!
Your submission last year was pretty unique. It's cool you've been able to put an interesting twist on that concept. I especially enjoyed the music challenge
Very cool and interesting game. I really liked the uniqueness of what you did. However, personally there was a little too much "filler" text, at points it feels like he could get to the point a little faster. But overall a really cool game.
Nice work. Justin was definitely getting on my nerves and I played it all the way through, 'cuz I did, indeed, want to know my destiny. I like the minigames and the twist that the narration brought. It was also a nice affect to keep it creepy - very Jigsaw.
I really like to play with the narration, it's just so fun to see how he reacts. Good job!
I haven't played the other frank game, that being said i like the style of the game. A more familiar tone in the beginning going into a sharp ill kill you if you turn off the game will almost certainly make people wary and set the tone early on in the game (just don't let any paranoid schizophrenics play this game 😅). I got a stanley parable feel from the dialogue and the games based on player input was an unexpected treat i enjoyed very much, especially the last one. Good job!
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