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That would be cool in the future, but the priority right now is to nail solo play

Deleted 1 year ago

Yes. As far as I know, making an AI is a lot more attainable than setting up a server and having online play. Right now, anyway

(+1)

You can always consider Unity with Mirror Networking and go with a p2p approach where all you need is a relay server to make the initial connection between players, eliminating the need for port forwarding, that way your costs are dirt cheap vs. having to host servers.