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Not a bad start. As you mentioned, as it is, the game tends to get a bit repetitive pretty quickly and it seems pretty easy to cheese by just spamming rmb. I would suggest two things right now:

  • add some variety to enemy patterns
  • add an attack cooldown or shorten the time during which an attack can actually hurt the enemy.

Once you’ve made the combat system feel a little better, I think you can start designing some neat levels with this. Keep it up!

normally i had a time delay for the kicking, i dont remember if i did it in this game. no, i dont improve this game until i find the other levels of this game. but i am happy that i finished it, it was one of my abandoned projects.